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パッチ情報 の変更点


 *アップデートログ [#m1678231]
 
 TF2はアップデートがかなり多いので随時翻訳は大変なためこのページの更新は頻繁には行われません・
 以下のページから確認してください。
 
 http://store.steampowered.com/news/?feed=steam_updates&appids=440
 
 
 Steamから入手。英訳は随時出来る方お願いします。
 
 **2011年6月29日 June 29, 2011 - Team Fortress 2 Update Released [#l097438b]
 
 ***Team Fortress 2 [#cd1409bd]
 -Fixed a case where CritBoost effects were being removed from players being healed.
 -Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
 -Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep&br(); leftovers when stopped by enemy airblasts)
 -Fixed a problem with Arena mode first blood CritBoost not removing itself at the&br(); correct time.
 -Fixed a bug where Demomen kept their leftover charge amount when self-aborting&br(); charges (you'll still keep leftovers when stopped by enemy airblasts)
 -Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
 -Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
 -Tomislav spin-up reduction has been reduced from 75% to %40 (so it now spins-up slower)
 -Made the Jumper's Jeepcap and Pocket Medic craft-able.
 -Updated the bot navigation files for several maps.
 -Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
 -Updated the gamehaptics file:
 --Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
 --Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the&br(); Uber Update.
 --Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
 --Tuned Brass Beast recoil to have less of an impact on your aiming reticle.
 
 **2008年4月30日 April 29, 2008 - Team Fortress 2 Update Released [#x13399a1]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Source Engine [#na63ee5f]
 
 -マルチコア環境におけるパーティクル描写のパフォーマンス向上&color(Gray){(Improved particle performance on multi-core machines)};
 -視野角をGUIで調節できるようにした&color(Gray){(Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options))};
 -Vistaで追加された新しいスピーカー設定を使用した際のサラウンド効果の最適化バグを修正&color(Gray){(Fixed surround sound initialization problems with new speaker modes defined in Vista)};
 ***Team Fortress 2 [#r9f7f223]
 
 -Added Goldrush
 -Added Character Info and Loadout to the main menu
 -Added 39 Medic achievements
 -Added unique Medic items:
 -The Blutsaugher, The Kritzkrieg, and The Ubersaw
 -Added new attack animations to most melee weapons
 -Added new speech for the Heavy and Demoman
 -Added Stopwatch mode to Tournament mode
 -Automatically used on Attack/Defense maps
 -Teleporter effect no longer shows up on invisible or disguised Spies
 -Spies disguised as their own team can now capture control points
 -Increased force taken by pipebombs by bullets and explosions
 -Target ID hud is now colored red or blue to match the spectator target
 -Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
 -Fixed exploit where clients could start benchmark mode on servers
 -Fixed drowning exploit that allowed players to regenerate health
 -Fixed reload exploit that allowed plays to fire instantly after switching weapons
 -Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
 -Fixed invulnerability overlay not drawing if the invuln player was previously on fire
 -Fixed "times used" entry in teleporters maxing out at 32
 -Fixed rare client crash on level change during control point capturing
 -Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
 -
 
 ***mapmakers: [#jfae88e7]
 -Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
 -Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
 -Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
 -Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
 ***Granary [#hadee53d]
 -Added setup time logic, and gates to the middle
 -Fixed an overlay alignment bug on one of blue's gate signs
 -Minor lighting fixes in red/blue spawns
 ***2Fort [#qef2bab4]
 -Added medium ammo and health to basement hallways
 -Added small ammo and health to top of spiral
 -Fixed a clip brush exploit outside blue sniper deck
 -Fixed number "2" overlay on front of red base not being assigned to the brush face
 
 
 **2008年4月2日 April 2, 2008 - Team Fortress 2 Update Released [#xc9b2319]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#ya57b84f]
 -Fixed Linux dedicated server crash on map change
 
 **2008年4月1日 April 1, 2008 - Team Fortress 2 Update Released [#lc4bbac2]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#e6c897e1]
 -Added Custom Tab explanation dialog to be shown the first time the server browser is opened
 -Changed Medigun Ubercharge meter to drain faster for each target that still has Ubercharge beyond your current target. This means there is a penalty for having multiple people being Ubercharged at one time
 -Fixed crouch-jump exploit that allowed players to get outside of the world
 -Fixed bad characters in the chat string when achievements are announced in languages other than English
 -Fixed a few instances of truncated text in the menus and dialogs for languages other than English
 -Fixed problem that was preventing some dedicated servers from uploading gamestats
 -Fixed scoring bug during Sudden Death when the map timelimit is triggered
 -Added the string "(extra slot was added for SourceTV)" when maxplayers is increased for SourceTV
 
 **2008年3月20日 March 20, 2008 - Team Fortress 2 Update Released [#j887458e]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#g3fac66d]
 -Updated versions of CP_Dustbowl, CP_Badlands, and CTF_Well with several exploit fixes
 -Fixed Linux build not handling FCVAR_REPLICATED and FCVAR_NOTIFY cvars correctly
 -Plugged an exploit where the server could send executable code to the client
 -Fix client crash on exit while processing game stats
 -Updated the Stats Summary screen to remember your previous selections each time you open the menu and while changing levels
 -Added mp_stalemate_at_timelimit ConVar for server admin to allow SuddenDeath when mp_timelimit hits on non-Valve maps
 -Updated CTF mode to remember the player who stole the intelligence from the enemy base and reward that player if the flag is captured by someone else
 -Replace underscores in map names with spaces so custom maps with names like cp_gravel_pit will show as "GRAVEL PIT"
 -Hitting F4 while the tournament mode "Ready" countdown is active won't automatically set a team to "Not Ready"
 -Fixed auto-screenshots not being taken at the end of the map during tournament mode
 -Fixed gates being closed during the pre-round time during tournament mode
 -Fixed GetDynamicBaseline crash
 -Fixed rare animation triggered sound crash
 
 **2008年3月13日 March 13, 2008 - Team Fortress 2 Update Released [#s4582157]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#xabd2e2f]
 -Fixed Linux dedicated server map load problems on certain Athlon processors
 
 **2008年3月6日 March 6, 2008 - Team Fortress 2 Update Released [#g6ac8844]
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#v1a072d2]
 -Removed sv_alltalk from the list of convars that affect custom server tags
 -Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target
 -Fixed critical modifier for explosive weapons (rockets, pipe bombs) increasing critical chance more than intended
 -Fixed Sudden Death "seconds have passed" string not including the amount of seconds that have passed
 -Fixed Internet and Custom tabs in the Server Browser not correctly displaying the server information for servers when going back and forth between the two tabs
 
 **2008年2月29日 February 29, 2008 - Team Fortress 2 Update Released [#l3f8267c]
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 ***Team Fortress 2 [#l04d5c1a]
 -Fixed Internet and Custom tabs in the ServerBrowser not correctly displaying the server info when going back and forth between the two tabs
 
 **2008年2月28日 February 28, 2008 - Team Fortress 2 Update Released [#bfc4bb3b]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 -Added "Custom" tab to the server browser
 -Servers can now specify metatags describing the custom rules they've adopted
 -Players can use tag filtering to find servers running the custom rules they want to play
 -Added options for servers who want to become custom games: Disable critical hits (tf_weapon_criticals), eliminate respawn times (mp_disable_respawn_times), and raise maxplayers above 24
 -Initial release of Tournament mode (mp_tournament)
 -UI for handling team naming, ready mode, and win results
 -Disables team player limits, autobalancing, and intermission
 
 ***Class balancing [#l9f8d6bc]
 -Reduced Soldier's maximum rocket reserve ammo from 36 to 16
 -Reduced Demoman's maximum sticky bomb reserve ammo from 30 to 16
 -Reduced Demoman's maximum grenade launcher reserve ammo from 40 to 24
 
 **2008年2月19日 February 19, 2008 - Team Fortress 2 Update Released [#ya2168ef]
 
 Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
 
 ***Team Fortress 2 [#f98c7871]
 -Fixed Badlands exploits and missing textures
 -Fixed tv_enable resetting maxplayers value
 -Fixed a case where a spy stabbing from the front of a player would score a backstab
 -Fixed stats being reported incorrectly for some players
 -Dropped weapons now replenish half of your max ammo when picked up
 -Added exec'ing a cfg\.cfg file on the client when you select a class to play (for real this time!)
 -Reverted mp_forcecamera changes from previous release and set TF2 default back to 1
 
 
 
 
 
 ** 2007年11月15日 (November 15, 2007) - Current Release [#g9148fbf]
 
 ***"Granary"の変更点・追加点(Changes/Additions) [#w7b35d1b]
 
 - &color(Gray){Cover changes to the first capture points of both teams. Reduces some of the sight lines for defenders, and should make the area easier to capture};
 
 - ポイントが多いチームは復活に掛かる時間が短縮される&color(Gray){(Teams that are holding more points will receive a greater spawn time bonus (spawn timer reduced for the winning team). This should help attacking teams build momentum)};
 
 - BLUサイドのCP2-3間のビジュアルを小変更&color(Gray){(Minor visual tweaks to the BLU side between capture points 2 and 3)};
 
 - 中央エリアでグレジャンによって高いところに登れたのを修正&color(Gray){(Clipped off a super high (demo pipe jump) perch in the middle area)};
 
 - 時間を10分に変更&color(Gray){(Increased base round timer to 10 minutes)};
 
 - CP2の2Fのベルトコンベアー横に部屋を一つ新設&color(Gray){(Added windows overlooking the final cap from the capture point 2 building (via new room next to conveyor route))};
 
 - 中央エリアでのライティングの小変更&color(Gray){(Minor changes to lighting in the middle area)};
 
 - 中央エリアからの次のCPに対してスポーン地点が短縮された&color(Gray){(Moved the middle spawn points farther forward (saves 6-7 seconds off a Heavy's run from this spawn to enemy capture point 2))};
 
 - 最終CPにおいてのスポーン時間を調整&color(Gray){(Reduced spawn advantage/penalty to a total of -/+ 6 seconds when on the final cap (from 10 seconds))};
 
 - ロケットルームを小変更&color(Gray){(Fixed material alignment and model interpenetration issues in home spawn rocket rooms)};
 
 
 ***不具合修正(Bug fixes) [#lae3fabb]
 
 
 - "Hydro"においてMAP外に飛び出るバグを修正&color(Gray){(Fixed an exploit that would allow players to jump out of the map)};
 
 ***SourceTV不具合修正(Bug fixes) [#lae3fabb]
 ''&color(Red){※要点としては観戦側にとって快適になるようにバッファや帯域等を調整};''
 - &color(Gray){Increased default bandwidth rate from 5 to 8 KB/sec for spectator clients};
 
 - &color(Gray){Increased SourceTV demo buffer size for table class descriptions from 64 to 96KB. Team Fortress 2 was running over this};
 
 - &color(Gray){Performance improvement for copying unreliable data buffers to SourceTV clients};
 
 - &color(Gray){Updated the list of events in TF2 tagged for the director to play};
 
 **2007年10月26日(October 25, 2007) - Current Release [#vd0f53b7]
 
 -DirectSoundの互換性を向上(Improved compatibility for direct sound)
     * Deathcam screenshots now move the player id panel to the lower right, and hide other hud elements until the freezecam fades
 -誰を切り替えるかを決める自動チームバランスの計算コードを改良(Improved autobalance calculation code when determining who to switch)
 -一部のルーターとのネットワーク互換性を向上(Improved networking compatibility for some routers)
     * Fixed a crash during level init related to model loading
     * Fixed issues on Dustbowl and Hydro that could occur when a server emptied in the middle of a round
     * Fixed a bug in the clientside player avoidance code, and smoothed it a little more
     * Further crash fixes related to paged pool memory usage
     * Fixed scoreboard team scores label getting cut off
 -サドンデス中にエンジニアが死んだとき、装置が自爆するようになった(Engineer buildings now explode when the Engineer dies during sudden death)
 -背中を向けていないプレイヤーにバックスタブが決まるのを修正(Fixed a spy backstab exploit where you could stab a player who was not facing away from you)
     * Fixed flailing at the low end of the cloak meter when the player gets uncloaked automatically
 -テクスチャの"Very High"設定が保存されないのを修正(Fixed texture detail level setting "Very high" not being preserved)
     * Improved various error messages, and added links to steampowered support pages
     * Fixed scoring problem where destroying a buildable added a phantom point, not attributed to any scoring bucket but still included in total score
     * Fixed honeypot server problems
     * Fixed a rare crash caused by a medigun losing its owner
     * Fixed an exploit that allowed disconnected medics to continue ubercharging their target until they timed out
     * TeamMenu now disables the spectate button if mp_allowspectators is zero
     * Added a missing "cannot_be_spectator" localization string
 -クラス選択ボタンの各クラス画像に、チームにいる人数を数字で表示するよう再度追加(Re-added class count numbers above class buttons for non-zero classes, in addition to the class images)
 -各所で表示されるマップ名からプリフィクス(tc_やctf_など)を削除(Removed prefixes (tc_, ctf_, etc.) from map names in various places where they're printed)
     * Fixed some edge cases where grenades could go through player or buildings
 -ロケットやグレネードの爆風が薄い天井を通り抜けないように修正(Fixed rocket/grenade explosions being able to impart damage through thin ceilings)
 
 -エンジニアの"build X"コマンドをキーに直接割り当てた際に、適切に振る舞うよう変更(The Engineer's "build X" commands will now behave properly when bound directly to keys)。"build X"コマンドで装置の選び直しが出来なかったのが修正された。
 ** 2007年10月10日 (October 9, 2007) - Current Release [#t9823e3e]
 
 ***変更点・追加点(Changes/Additions) [#jbbd8125]
 - 特定のバージョンのドライバだと不具合が発生してしまうビデオカードを確認する能力を向上 (Improved driver checks for various cards that can have problems with specific driver versions) 
 - ロシア語・ポーランド語の翻訳を色々と更新 (Various updates to Russian and Polish localization) 
 - [[Spy]]が透明になっている間にリボルバーをリロードする事はできなくなった (Spies can no longer reload their revolver while cloaked) 
 - Demomanのグレネードは、一度バウンドした後でもプレイヤーやEngineerの建設物とぶつかりはする。しかしぶつかっても爆発はしない。(Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact) 
 - バックグラウンドで表示されたファイアウォールの警告を扱えるよう、起動時のネットワークの初期化を改善 (Improved startup network initialization to catch issues with server firewalls popping up in the background) 
 
 ***不具合修正(Bug fixes) [#o85035d4]
 - Windows Vista 上で フルスクリーン・アンチエイリアス を有効にした場合でも、読み込み画面とイントロムービーの再生がされるよう修正 (Fixed loading screen and intro movie showing up on Windows Vista with full screen AA) 
 - 破裂音を発生させるおそれのある、音声データの破損を修正 (Fixed a sound corruption issue which could cause audio popping) 
 - 実績「クラスのリーダー」に問題をおこしていた、実績データ保管まわりの不具合を修正 (Fixed achievement storage issues that caused a problem with the Head of the Class achievement) 
 
 
 ** 2007年10月9日 (October 8, 2007) - Current Release [#g9148fbf]
 
 ***変更点・追加点(Changes/Additions) [#w7b35d1b]
 - チームの目標画面は、そのマップを数回遊んだことがあれば表示されなくなった (Team Goals panels stop appearing after you've played a map several times)
 - 時間切れの場合、結果が引き分けのときのみサドンデスが始まる (At map time limit, Sudden Death now only kicks in if teams are drawn)
 - CTFでは、両方の旗が自陣にある時のみサドンデスになる (Sudden Death only starts in CTF mode if both flags are at home)
 - 実際にゲームをしている時のみ Team Fortress 2 Stats に集計されるよう変更 (Team Fortress 2 stats are only gathered when playing a real game)
 - クラス選択画面に、そのクラスを使っているプレイヤー数を追加 (Added the player class counts in the class selection dialog)
 - 翻訳文をいろいろ修正 (Various fixes to localized text)
 
 ***不具合修正(Bug fixes) [#lae3fabb]
 - [[Heavy]]のミニガンのまずいバグを修正 (Fixed Heavy minigun exploit)
 
 ** 2007年10月6日 (October 5, 2007) - Current Release [#p2ced84b]
 
 ***変更点・追加点(Changes/Additions) [#l0d5b11a]
 - ページ・プール用のメモリ領域が少ない時に出す警告を追加(Added a warning for when paged pool memory is low)
 
 ***不具合修正(Bug fixes) [#yc6bb147]
 - ページ・プール用のメモリがらみで常にクラッシュしていたのを修正(Fixed certain crashes with paged pool memory) 
 - プレイヤーの回避行動に伴って予測誤差があったのを修正(Fixed some prediction errors with player avoidance) 
 - サーバーブラウザの列や行が固まって表示されていたのを修正(Fixed columns and row bunching up in server browser) 
 - ゲーム起動時に意図しない launcher.dll が使われた場合におこる、ごく稀なバグを修正(Fixed a rare bug where the wrong launcher.dll was being used to launch the game) 
 - テレポーターやスタート地点の出入口がらみのまずいバグを修正(Fixed teleporter/spawn doorway exploit) 
 
 ** 2007年10月3日(October 2, 2007) - Current Release [#wb399dd6]
 
 ***変更点・追加点(Changes/Additions) [#h2de6c02]
 - テクスチャ解像度のオプションに「Very High」を追加(Added "Very High" texture resolution option)
 - 設定 → マルチプレイヤータブ に、「Minimal HUD」オプションを追加(Added "Minimal HUD" option to Options->Multiplayer)
 
 ***不具合修正(Bug fixes) [#rbdd8ca9]
 - しゃがみ状態のプレイヤーへのヘッドショットが判定されない場合があるのを修正(Fixed headshots not always registering for crouched players)
 - プレイヤーのアニメーションをカクつかせる恐れのある、補間まわりのバグを修正(Fixed player interpolation bug that caused jittery player animation in some cases)
 - プレイヤーが水から出た時、ごく稀にクラッシュするのを修正(Fixed rare crash when players exited water)
 - [[Spy]]の破壊装置がらみでサーバーがクラッシュするのを修正(Fixed server crash related to Spy sappers)
 - 設定 → ビデオ → Advanced で、重なりあっている箇所があったのを修正(Fixed overlapping UI elements in Options->Video->Advanced)
 - 英語以外の言語で、文字が重なりあってしまっている箇所があったのを修正(Fixed non-English language text overlapping in a few places)
 - CP_DUSTBOWLにて、死亡状態のプレイヤーが観戦ポイント(敵側CPの固定カメラ?)を使うことができたのを修正(Fixed players being able to use spectator points in dustbowl that were not in play)
 - クライアントに悪用されるおそれのあった「listdeaths」コマンドを削除(Removed "listdeaths" command that could be abused by clients)
 
 **2007年9月29日(September 28, 2007) - Current Release [#g05b62b6]
 
 ***変更点・追加点(Changes/Additions) [#k84cd5dc]
 - 設定 → マルチプレイヤータブ に、実視野(FOV)を75〜90の間で変更できるオプションを追加(Added option to change Field-of-view, between 75 & 90, from the Options->Multiplayer tab) 
 - プレイヤースプレーを無効にするオプションを追加(Added option to disable Player sprays) 
 - 至近距離での([[Pyro]]の)火炎放射器のダメージを増加(Increased flamethrower damage at point blank range) 
 - [[Demoman]]のグレネード(粘着爆弾ではない)は、一度バウンドした後なら接触しても爆発しない(Demoman grenades (not stickybombs) no longer explode on contact after the first bounce) 
 
 ***不具合修正(Bug fixes) [#o44e6f32]
 - ([[Pyro]]の)火炎放射器の当たり判定を修正(Fixed flamethrower hit detection) 
 - 起動時にクラッシュするのを修正(Fixed a startup crash) 
 - TC_HYDROでスタックする場合があるのを修正(Fixed a case where players could get stuck in tc_hydro) 
 - プレイヤー移動予測の誤差を修正(Fixed player movement prediction errors) 
 - 第三者から見た[[Sniper]]の狙いを定める動作が、プレイヤーの視点と完全には一致していなかったのを修正(Fixed third-person sniper aim animation not matching player's view exactly) 
 - 他のプレイヤーのデモを観ている時にも、実績や統計値に反映されていたのを修正(Fixed achievements and stats being awarded when watching other player's demos) 
 - ごく稀に、ネットワーク上でのデータの衝突によってサーバーがクラッシュしていたのを修正(Fixed rare server crash due to data corruption in networking) 
 - 正しくない音量で再生されていたサウンドがあったのを修正(Fixed a case where some sounds had incorrect volumes) 
 
 **2007年9月28日(September 27, 2007) - Current Release [#zb51b424]
 
 ***変更点・追加点(Changes/Additions) [#h6772f0b]
 -Team Fortress 2 のイベントとカメラをSourceTVに追加(Added Team Fortress 2 events and cameras to SourceTV) 
 ***不具合修正(Bug fixes) [#qebcefa5]
 -メモリーの断片化によるクラッシュを修正(Fixed memory fragmentation crash) 
 -粘着爆弾の挙動がブレてしまう予測誤差を修正(Fixed prediction error that caused jittery sticky bomb launcher behavior) 
 -マズルフラッシュを生成する際に稀にクラッシュしてしまうのを修正(Fixed rare crash when creating muzzleflashes) 
 
 **2007年9月27日(September 26, 2007) - Current Release [#xfbbb621]
 
 ***変更点・追加点(Changes/Additions) [#pd7aa5e6]
 -見学者にはスコアボードで全員のクラスが見えるように変更(Spectators can now see all player classes in the scoreboard) 
 -専用サーバのメインスレッドの親和性(アフィニティ)は明示的には指定されない。これによってマルチプロセッサの場合、複数のインスタンスを適切にバランスよく読み込むようになる。クライアントの親和性(アフィニティ)はCPU1つのままである。(The affinity of the main thread is not set explicitly for dedicated servers. This will properly load balance multiple instances of the dedicated server running on a multi-processor machine. The affinity is still set to CPU 1 for clients and listen servers) 
 
 ***不具合修正(Bug fixes) [#j7e13634]
 -VistaでATIのビデオカードを使っている場合にクラッシュするのを修正(Fixed a crash with ATI cards running on Vista) 
 -特定の古いファームウェアがインストールされたネットワーク機器において、クラッシュするおそれがあるネットワーク上の問題を修正(Fixed a networking problem that could cause a crash certain types of home networking hardware with out of date firmware installed) 
 -アニメーションがカクついてしまうおそれのあるネットワーク上の問題を修正(Fixed a networking problem that could cause some animation jittering) 
 -不正な .dem ファイルが作成されてしまう(一つ目以降の .dem ファイルがすべて破損してしまう)バグを修正(Fixed bug causing incorrect .dem files to be written (all files after first .dem file would be corrupted)) 
 -テレポーターの設置場所によってはプレイヤーが動けなくなってしまうバグを修正(Fixed bug with placement of teleporters that could result in players being unable to move) 
 -サーバ設定からフレンドリ−ファイア(mp_friendlyfire)を削除。これが有効になっていると、Team Fortress 2 は様々な面で破綻してしまう(Removed mp_friendlyfire cvar for servers. Team Fortress 2 breaks in a number of ways if this is on) 
 -破壊メニューの文章の一部がはみ出てしまうのを修正(Fixed some truncated strings in the destroy menu) 
 -ラウンドが終了して残り時間が5分を切っていた場合は、サドンデスに突入するのではなく直ちに次の面に進む(When a round finishes, if there's less than 5 minutes left on the timelimit, the server now goes ahead and switches level right away, instead of going into Sudden Death) 
 -起動時にクラッシュするのを修正(Fixed crash on startup) 
 -インストールディレクトリではなく、ユーザーパスからDLLがロードされた場合にクラッシュするのを修正(Fixed crash caused by .dlls being loaded from the user's path, instead of from the install directory) 
 
 
 **2007年9月22日(September 21, 2007) - Current Release [#y3524815]
 
 ***変更点・追加点(Changes/Additions) [#cfbf4732]
 -サウンドシステムを最適化(Optimized sound system)
  
 ***不具合修正(Bug fixes) [#vad874db]
 -互換性の為、Background Map(Half-Life 2のように3Dで描画される、起動画面の背景)を削除(Removed background map due to incompatibilities) 
 -Direct3d デバイスの再構築時に、クラッシュしたり画面が真っ黒になってしまう問題を修正(Fixed a Direct3d device restore problem causing crash and/or black screen) 
 -Windows Vista でクラッシュするバグを修正(Fixed Windows Vista crash bug) 
 -実績の管理がらみでクラッシュしてしまうのを修正(Fixed achievement manager crash) 
 -スナイパーでズームした時にクラッシュしてしまう事があるのを修正(Fixed occasional sniper zoom crash) 
 
 **2007年9月21日(September 20, 2007) [#i1729600]
 
 ***変更点・追加点(Changes/Additions) [#w4dd6ca9]
 -Linux版の専用サーバのベータをリリース(Linux Dedicated Server beta release) 
 -Background Map(Half-Life 2のように3Dで描画される、起動画面の背景)の読み込みを無効化(Disabled the loading of background maps) 
 ***不具合修正(Bug fixes) [#a1ddcb29]
 -「rcon sv_password」といったように、rconコマンドの引数を空文字列で実行できなかったのを修正(Fixed not being able to issue rcon commands with empty strings like: rcon sv_password) 
 -ビデオモードのリフレッシュレートまわりの問題を修正(Fixed refresh rate video mode issue)l 
 -フルスクリーンとウィンドウモードを切り替えた後でスコアボードを開くとクラッシュするのを修正(Fixed crash on opening the scoreboard after having changed between windowed and fullscreen) 
 -マウスの応答が頻繁すぎると上手く処理できなかったのを修正(Fixed a hitch problem related to mouse updates happening too frequently) 
 -スタート地点に近い場所でないとセントリーのマズルフラッシュが描画されなかったのを修正(Fixed sentry muzzleflashes not drawing unless sentry was near the map origin) 
 -フルスクリーンモードで起動した時、ロード中にクラッシュしてしまうのを修正(Fixed a crash during loading while starting the game in fullscreen mode) 
 -「チームに参加」まわりをとりあえず修正(Exploit fix related to "join_team".)
 
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